bannerbannerbanner
Настройки чтения
Размер шрифта
Высота строк
Поля
На страницу:
7 из 8

“My name is Ramayana Arnika-Vadro,” she introduced herself to the younger boys. “You are welcome to join my caravan. May our journey be an easy one.”


…Patience. Patience. Patience. This is the very first lesson a Lifekeeper must learn and they all do. Even Jarmin, a six-year-old, had learned his lesson of patience years ago, so he endured the hardships of the desert journey stoically, without even a pip, even though they were nearly killing him. His teammates and the merchants did everything they could to ease the little boy’s suffering. Ramayana allowed Jarmin to sit on one of her dunewalkers instead of walking the sands himself. Juel, Orion, Bala, and Lainuver shared their water with him. The younger Lifekeepers – Kosta, Pai, Milian, and Oasis (Irin just didn’t care) – wanted to share theirs as well but Juel forbade that. Those four were still too young, so depriving them of water would be a sure way to turn four capable warriors into helpless children. Jarmin’s troubles aside, the journey was going well, probably thanks to Irin who kept watching for maskak scouts as he had promised and shot them all at sight.

Caravans rarely go straight to Border; they usually take a little detour to one of the smaller cities to have a rest, trade a bit, and refill their water supplies. There are two such cities on the way from Torgor to Border: Aren-Castell and Aldaren-Turin. Ramayana Arnika-Vadro preferred the latter. Juel and his team didn’t care what she chose; water and rest were all they could think about then.

When Aldaren-Turin had come into view, everyone cheered, even Ramayana’s most seasoned followers. But their joy was a bit different, tinged with their knowledge of the true hardships that awaited them beyond the Turin-Castell crossroads.


“Aren-Castell” means “sand castle” in Kuldaganian; “Aldaren-Turin” means “battle turret” which sounds much more serious. Soon, the Lifekeepers saw why. Every Kuldaganian city is surrounded by a wall but only Aldaren-Turin’s wall is made of a pure monolith, which is aren in its third, known only to Wanderers, aspect. Even more: that wall looks like a remnant of some other structure, gargantuan in its size, possibly an ancient fortress, broken at its foundation and carried away by some monstrous force. Rami and Otis, the first people of Aldaren-Turin, founded their city in the ruins of that structure and called its jagged outline a wall. Even defeated, the unnamed “turin” protects people still…


“Their ‘turin’ sounds familiar to ‘turris’,” mused Milian. “How tall do you think that ancient thing had been? Orion?”


Orion dozed off again; during the journey, he had learned to do that while walking and abused his new skill shamelessly. He jerked his head up as he heard Milian’s call and stared at Aldaren-Turin’s wall for a while, thinking. Slowly, a familiar smile dawned on his tired face. A moment later, he was already tugging at Jarmin’s cloak to wake him up. Lulled by the dunewalker’s steady pace, the boy was sleeping tightly; he didn’t look very happy at being awakened like that. But Orion asked, “Hey, kid, want to hear a fairy-tale?”, changing Jarmin’s mood in an instant. The little boy smiled, very carefully, of course, so his dry lips would not crack again.

With Milian and Jarmin both ready to listen now, Orion began his tale. He didn’t approve of that pathos-filled tone most professional storytellers used, so his stories always had that flavour of sincere simplicity in them that his teammates liked. His speech flowing with a steady, graceful pace like a wide river, his tone, changing and dancing to give every event a flavour, every character a voice, his unfailing confidence – nothing betrayed the fact that he was thinking up his stories on the go, picking them up everywhere, like a curious toddler picks up colourful pebbles and seashells from the ground.

Right now, the “seashell”, picked up by Orion and turned into the story was Milian’s question about the ancient structure that used to be on top of Aldaren-Turin’s “wall”.


It happened in a faraway world where people were a lot like us in that their knowledge grew way faster than their self-awareness did. Such disbalance never ends well.

Those people believed that their world was created by gods and that the gods lived in the sky. Eventually, somebody came up with an idea of reaching the sky so people themselves could become gods. The idea turned out to be so strong, captivating, and infectious that it outlived its creator and kept spawning various cults for centuries. The Cult of the Tower was the strongest of them all.

For years, the cultists placed one row of stone blocks above the other, lifting incredible weights with their machines and magic. Countless generations lived and died for the sake of the crazy dream. From birth to death, the cultists toiled at the enormous building site, having little time for anything else. Eventually, the “unnecessary” things like love, games, poems, and songs were forgotten. Only one song, the howling song that helped them keep the rhythm while working, survived in the end. Love and friendship didn’t survive at all, replaced by the endless loyalty to the cult.

Day by day, the cursed tower grew, a black splinter in the skin of the earth.

Meanwhile, the gods watched from above, curious. They threw no lightning bolts and sent no curses upon humanity. Why would they? For a god, hurting a human being is like hurting a feeble-minded child; nothing to be proud of there. Breaking their tower? Sure, the gods could do that easily but why would they? Who in their right mind breaks a baby’s toy? Not gods. So they watched and they waited for little creatures down below to teach themselves a lesson.


…Being born in such a world in such a time is one of the worst things that can happen to a poet. But zealot worlds would die if no poets were born in the most difficult times. So Milia, a little blue-eyed girl, was born in the Tower Cult.

While her peers were building toy towers from pebbles and meowed miserably trying to sing the howling song of the builders, Milia made up songs of her own. There were words in them, rhymes, and music. She could turn anything into a song or a poem: golden autumns, chilly dawns, starry sky – all things she saw around her. The older Milia grew, the more powerful her songs became. And – oh, the horror! – some children left their pebble towers and howling exercises to listen to her sing.

People began talking, spreading rumours and fears around the girl. She is just a child and yet people wander from the true path because of her songs, only children for now but what will happen when she grows up? Then adult engineers and mages, workers and slaves will fall for her witchcraft and the Tower will fall. Then humanity will be doomed to crawl the earth forever and all hope of reaching the sky will be lost.


One early morning, three cult leaders – Chief Engineer, Chief Mage, and Chief Priest – held a council at the foot of the Black Tower. All three were old people, with families, with children and grandchildren of their own. Neither liked the idea of killing a child but they decided that it was necessary.

“For the future of humanity!” said the Mage and the Engineer.

“And to save the souls from sin,” quietly added the Priest.

But the sun that rose above the horizon, turned into fanatic flames in their eyes. They were flickering there like hot embers, for all the world to see… including the gods in the sky.


Soon, the three leaders announced their decision to the crowd. No one was brave enough to stand up for Milia, the shackles of faith and habit were that heavy on people. The most open-minded of them only wept when they saw the guards lead the girl to the Tower. The others just stared in silence.

“You will be led to the top of the Tower,” said the Priest, “so the holy sky would drive all the sin from your soul. Then you will be thrown down. This is the decision made in the light of the dawn before the gods themselves. Today, at midday, you will be put to death.”


Milia lifted her eyes to the top of the skyscraping Tower. That moment, fear of death seized her and took her gift of speech away. People watched in horror at the miracle of their life, now destroyed; watched the poor child try to say something and fail to do so, the very child that had been singing so merrily for them just a few hours ago. Yet again, not a single person stepped out of the crowd to help the little girl.


In the midday, Milia’s long ascension to the Tower began. The way up would be difficult for an adult warrior, let alone a child. Sometimes, she had to walk the stairs, sometimes she had a chance to catch her breath when a part of the way could be covered in a mechanical elevator or a magical levitation device. A group of armed guards clad in white followed the condemned child everywhere.

By the end of the way, Milia was so exhausted that she became as white as chalk herself. Bitter cold reigned on the top of the Tower, ferocious winds howled there, and the air was so thin the girl could barely breathe.

When Milia reached the last storey, half-built, open to the elements, the first stars were already shining in the dark, velvety sky. There were so many of them! Above the lights of the city, there was nothing that could outshine even the smallest ones. There was a river, a whole river of stars!

The power of the beautiful sight took Milia’s breath away, she gasped, she felt the fear of death release its grasp on her throat, and, finally, she sang. She could make everything into a song, even the river of stars, the river of worlds in the sky where the gods dwelled.

Carried by the wind to the foot of the Tower, that song made people wake up. They no longer stared up in silence, waiting for Milia to fall; they stirred, they cried, they cursed the Tower and those who condemned the innocent child to death. Only the three Chiefs remained unmoved by the song.

“What a horrible sorcery!” they said. “We were right to condemn the child. Just imagine what would have happened if the little witch had a chance to grow up!”

Only the gloomy warriors clad in white didn’t acknowledge the powerful song. All of them had been deaf from birth; that was why they were chosen to follow the girl. They threw Milia off the Tower, just like they were ordered to.

No one saw the child’s body fall but everyone saw the fall of the Tower itself. In roar and thunder, torn apart by huge cracks, it crashed to the ground, centuries of endless toil and howling songs turned into rubble and dust in a single moment.

The city was spared – by pure luck or the will of the gods, who knows. The only victims of the fall, by a strange coincidence, were the three Chiefs and the deaf guards. Blinded by freedom, inspired by hope, people searched and searched for Milia’s body, some even believed that she had survived the fall but no, the girl was never found.

Why did the Tower fall? Did the gods have a hand in it? Who knows.

Sometimes, heavy things just collapse under their own weight, Towers and cults alike.

As to the people awakened by Milia’s song and the Tower’s crash, they did learn their lesson. Technology, magic, and faith, when they are not balanced by other things, make unstable constructions and you need balance first of all to reach the sky where the gods dwell.

Unbalanced things always fall.


“Jarmin fell asleep again, poor thing,” said Milian. “I don’t think he’s heard the ending.”

“Yeah, he probably hasn't…” Orion scratched his neck. That sunburn on his skin was itchy. Or maybe he was feeling unsure of what he wanted to say and the subconscious gesture just betrayed that. “What’s important, is that you have. The tale was for you, Mil. Some thoughts are better told this way, you know.”

“Ah, I get it now,” Milian nodded. “That’s why you called her ‘Milia’, huh? And the tower… it’s the Order, right? You think it’s going to fall.”

“Glad to know we’re on the same page,” Orion nodded, his face unusually serious.

“And the reason is?” Milian looked him in the eye.

“Fanaticism,” was Orion’s answer. “Our glorious leader is one step away from the point of no return. Well, at least I think so. But the problem is that I have no idea what to do about it.”

“Yeah… me neither,” sighed Milian.


They walked the rest of the way to Aldaren-Turin in silence.


Ramayana’s caravan spent one day and one night in the city. Juel’s team took this time to rest and have fun. Aldaren-Turin’s market was nowhere as impressive as Torgor’s but the boys enjoyed it all the same. Some things they bought there were unique to the city and would surely make great mementoes in the future. Some books, written by the locals, were one of a kind. Handwritten and clumsily bound in cheap leather, they narrated stories only the author and a few of their friends had ever read. Taking these books on a journey into the big world seemed an interesting idea to Milian, and his friends quickly joined the fun, making the local unappreciated writers’ day.

Jarmin was a little child and children of his age are special to Kuldaganians: they are the only people allowed to swim in city fountains. It doesn’t even matter whether they are freaks that broke the Ancestors’ purity taboo or foreigners that look even more alien. They are kids and childhood is holy. So Jarmin spent the day in Aldaren Turin’s fountain, his flaxen hair looking funny among the bald heads of the descendants of Rami and Otiz, neither of which had hair on their body, brows and eyelashes excluded.

Local dlars’ walls were thick enough to keep the rooms cool even in the fiercest heat of the day and warm even in the fiercest cold the night, so everyone enjoyed the best rest possible. Speaking of walls: only Aldaren-Turin’s city wall was made of monolith; all the walls inside were plain aren concrete. The descendants of Rami and Otiz were no different from other Kuldaganian citizens in that matter.

Monolith interested Pai greatly. He wouldn’t shut up about the Wanderer’s “magic” that they used to manipulate the aspects of aren, the “magic” that worked in the unstable zone somehow without exploding. He tried to ask around, hoping to learn more, but had no luck. Definitely, a Kuldaganian city was no place to learn the Wanderers’ ways.

Pai found some consolation after the caravan had left Aldaren-Turin, though, for they now followed an ancient road paved with rune-inscribed stones enchanted to keep the sands away. Since they had stepped on that road, Pai did little but staring at those runes, absolutely fascinated by them.

For the rest of the team, the journey was as mirthless as before. Thankfully (most likely due to Irin’s constant vigil and excellent marksmanship) no bandits bothered the caravan. At some point, Ramayana Arnika-Vadro approached Irin and asked him to stay and work for her. He refused but did that so loudly and hastily that there were no doubts about how much he actually wanted to accept the offer.


When the lights of Border came into view, it was early evening with only a few stars in the sky. The collective light of the city’s oil lanterns and firefly jars made it look like a gate to the dark unknown beyond. A gate to the No Man’s Land.

Milian felt his heart sink at the sight. The image was more that it seemed. It felt like approaching a point of no return, an unseen border beyond which nothing would ever be the same. The boy could not explain the dread it was giving him and had no words to express the feeling; but the others must have felt something similar for they were all grim despite the comforts and curiosities the city could offer.

The team left the city the next morning on the backs of ten chargas that stepped so softly on the firm ground that replaced the shifty Kuldaganian sand beyond the border.

Chapter 9. Road to Tammar


Having killed a master, kill their apprentice as well, even if the apprentice is just a little child, for children grow, children learn, and children can hold a grudge. The child you’ve spared will become a warrior or a mage and come after you to avenge the master. Think of the future, always.


Assassin’s Handbook, part three


No Man’s Land. The territory of anomalies where each anomaly has a ‘heart’ that defines its centre and a circular border. Sometimes those borders cross, making the anomalous effects cancel or enhance each other but, more often, they barely touch.

Imagine a cook using a round biscuit-cutter on a thinly rolled layer of dough. Once the future biscuits have been all cut out of the layer, small, oddly shaped pieces of dough remain. This is what so-called ‘interstitions’ of the No Man’s Land look like, the territories between the neighbouring regions which don’t have overlapping borders. While still wild and unstable, the magic of interstitions is not explosive. Also, it is uniform, without any quirks an anomaly can produce.

Most interstitions are tiny, mere islands of peace surrounded by several anomalies, but some are long enough to be turned into trading routes. Brevir interstition is one of them. It looks like a trunk of a twisted tree on the map with all its tributaries and turns. Every tributary has a road of its own. Every road is a pulsing artery moving goods and people between the No Man’s Land settlements. While you’re following Brevir, you’re perfectly safe. There are villages and cities clinging to the road with lots of inns and markets; there are other traders to travel with. But once you’ve left Brevir, you’re on your own and the further you go, the more dangerous your journey becomes.


Chargas step softly. As graceful as cats, as powerful as bears, and as intelligent as human children, they are the best companions when it comes to travelling through dangerous lands. A grown-up man on a charga’s back looks like a fragile kid. And a kid riding a charga is the cutest thing ever.

Marin had just noticed one from afar.

His curiosity stirred, he opened a box of spyglasses he was going to sell in one of the big cities and grabbed one. Yes. The tiny figure on a young charga – almost a kitten – was a child. Some of his companions were children as well.

Children travelling through the No Man’s Land? That was worth investigating!

Marin expected no danger from the curious group. Firstly, his caravan was still on Brevir, which is safe, and secondly, the kids on the chargas were obviously Lifekeepers, members of a closed order with ancient traditions of peace and mercy. There was nothing to fear from meeting them.

The team on the chargas moved faster than Marin’s cart caravan, so the Lifekeepers caught up with it soon. The caravan’s taranders – elklike beasts of burden – were the only ones unhappy with that: taranders are afraid of chargas, their natural predators in the wild. As to the caravan’s people, everyone welcomed the young travellers.


“Safe journey to you!” Marin greeted them when the team reached his cart. “Where are you heading?”

“To Tammar,” answered their leader, a young man that looked like a pureblood Faizul.

“Oh!” exclaimed the merchant. “It’s dangerous to leave Brevir here. I wouldn’t do that, especially if I had children with me. Some gang might consider you easy prey… Would you like to join us instead? We’re going to Gurron. From there, it’s only a day’s journey to Tammar, on a safe road.”

“Thank you,” the Faizul nodded, so very politely, “but we are in a hurry. And we are not easy prey. Safe journey to you!”


The Lifekeepers passed Marin’s caravan and disappeared from view after taking the next turn on the road. Marin’s eyes followed them as they walked away. A flaxen-haired child riding a charga kitten was the last in their procession. The boy must have been about six years old but he wore a full Lifekeeper attire, complete with a real sword.

Seeing him had nearly made Marin tear up. No, Jarmin did nothing special; he was busy playing the wooden flute Orion had made for him and listening to Orion singing to the tune. But he reminded Marin of something, something precious, something lost forever…

For a moment, the merchant wanted nothing else but to abandon his caravan and join the Lifekeeper boys. The emotion was so sudden and strong that he felt drowning for a moment and gasped for air.


“Marin! Are you okay?” he heard his friend, Hasse, ask. Hasse had sped up his tarander to catch up with Marin’s cart and now was looking Marin in the eyes, worried.

“That boy…” the merchant muttered and shook his head. “His little sword is just like mine…”

“You have a sword?” Hasse raised his brows, surprised. He had never seen his friend wield a weapon.


Marin reached for his travelling chest where he kept his personal belongings and rummaged in it for a while. The object he was searching for turned out to be at the very bottom: a bundle of rags and papers with something long inside it. Marin unwrapped the thing and handed it to Hasse.


“Is it a toy?” the warrior asked with a smile.

“No. Unsheath it and see for yourself,” said Marin reproachfully. “It’s a katana made for a child. See? The hilt is thin enough so a small hand can grasp it.”

“No handguard,” noticed Hasse.

“I used to be a Lifekeeper. A long time ago.” Marin’s voice was deeply sad.

“Was? What happened?”

“Ah, my dear Hasse…” Marin laughed mirthlessly and put his old sword back into the chest. “Bad luck happened. I was six when a group of assassins ambushed my master and me. My master died. I survived, thanks to Urhan, but remained a cripple for life.”

“I had no idea…” Hasse shook his head. “I thought you were Urhan’s son.”

“I am. Urhan saved my life, nursed me back to health, adopted me, taught me his trade… he is the only father I’ve ever known.”

“Yes, yes, of course. It’s not what I meant,” Hasse apologised. “I just thought I knew you, old friend.”

“I, too, thought I knew myself. I thought I had buried my past for good. But those boys made me remember. Not that it matters now. Even if I weren’t a cripple, I wouldn’t be able to avenge my master. I have no idea who was after him. I was too young to be trusted with any secrets. So… so it just hurts.”


They rode in silence for a while. The sides of the road, overgrown with young willows being played with by the wind, were a mass of restless green and dancing sunlight patches. Marin kept looking at the turn the young Lifekeepers had taken. He still couldn’t let it go.


“What was your master’s name?” asked Hasse.

“Gerdon Lorian.” Marin smiled and turned to his friend. “He died on that very road those boys chose. This is why I never go directly to Tammar. Too many memories.”


***

The road to Tammar is overshadowed by a massive natural wall striped with multicoloured layers of shale and limestone that make it look like a giant piece of cake, the “cake” being a steep hill that had been cut through to make space for the road. Only its western half survived to this day. Covered with silky grass and dotted with bright ramniru flowers, it was still a sight to see. Travellers following the road in summer always found a free meal ready, for ramniru flowers are as sweet as raspberries.

Across the road from the striped wall, there was a young birch grove growing on the ashes of a forest where Gerdon Lorian had been ambushed. The young Lifekeepers were riding through one of their Order’s important historic sites but they were completely unaware of that. To them, it was just a place that looked unsafe for many reasons.


Orion set his charga to a run and quickly caught up with Juel.


“Do you think we’ll be attacked?” he asked.

“No.” Juel shook his head. “As I told that merchant, we’re not easy prey. Even if you don’t count children, we have three adult warriors and ten chargas. Attacking us would be too costly for any gang and we carry nothing valuable enough to cover the costs. I say we’re safe.”

“Heh…” Orion looked around, nervous. “I don’t like this place. There is something dodgy about it. I can’t explain it, I just feel it with my gut… I suggest we speed up, maybe tell the chargas to run all the way to Tammar.”


Surprisingly, Juel agreed. He might have had a similar feeling about the place or just wanted to shorten the journey. Anyway, he commanded the team to speed up a little. Orion thanked him and returned to his place, in the tail of their caravan, next to Jarmin.

На страницу:
7 из 8