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Полная версия
From warm-up to handball team play
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Course:
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- If a team scores, the four players
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- Now,
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- The players waiting outside to be substituted do both push-ups and sit-ups alternately during the waiting periods.
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3. Sprint contests
No. 11 Sprint relay race with balance benches
Topic: Sprint contests
Minimum number of players: 6
Difficulty level:
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Equipment required: 3 balance benches
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Course:
- On command,
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- Then, they swiftly sidestep to the inner balance bench (corner) (B); afterwards, they sprint forward diagonally (corner) (C).
- Subsequently, they swiftly sidestep to the inner balance bench (corner) (D) before they eventually sprint around the cone, run back, and exchange a high-five with the next player (E).
- And so on.
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The losing team needs to do push-ups or sit-ups, for example.
No. 12 Going to Jerusalem
Topic: Sprint contests
Minimum number of players: 6
Difficulty level:
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Equipment required: Foam beams (total number of players -1)
Setting:
- Make three teams.
- Spread the foam beams across the court. There must be one foam beam less than there are players on the court (musical chairs principle).
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Course:
- The players crisscross throughout the goal zone at relaxed pace and “say hello” by exchanging high-fives (A).
- On command, the players start to run. They must try to be the first to stand on a certain foam beam and block it (B).
- The player who does not get a beam, drops out (C). Remove one beam then; the course needs to be repeated until only three players are left.
- The team that has the most players left on the field scores. If there is a tie (1 player left per team), each team scores.
- Spread the foam beams again and repeat the course three times.
- At the end, the team that scored highest wins the game. The two other teams need to perform a predetermined exercise (push-ups, jumping jacks, or similar).
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Team-internal running tactics could be helpful.
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No. 13 Team tag
Topic: Sprint contests
Minimum number of players: 10
Difficulty level:
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Equipment required:
Basic setting:
- Make 2 teams
- The center line is the “boundary” of the playing field.
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Course:
- On command, one player per team (
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- If
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Tasks:
- Which team scores highest within 2 minutes?
- Each player of a team needs to tag 2 times (between the two “taggings”, he needs to run back and cross the center line).
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No. 14 Intensive sprint competition
Topic: Sprint contests
Minimum number of players: 6
Difficulty level:
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Equipment required: 5 to 8 small vaulting boxes, 1 handball per team of 2
Setting:
- Make pairs; each pair has one handball.
- Position 5 to 8 small vaulting boxes upside down along the center line (see figure).
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Course:
- On command,
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- Now
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- Subsequently,
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- And so on (until the last box is reached). The team that first brings their handball back from the last box to the goal zone (J) wins the game.
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No. 15 Sprint competition with playing cards
Topic: Sprint contests
Minimum number of players: 6
Difficulty level:
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Equipment required: Timer, large vaulting box, deck of playing cards, 10 cones
Preparation:
- Put the cards on top of the vaulting box with the reverse side of the cards facing upwards.
- Define the running paths for the suits of the flipped cards (diamonds, hearts, spades, clubs).
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Course:
- On command,
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- Each player flips a card. Depending on the suit of the flipped card, the players need to sprint around the respective cone (e.g., clubs = sprint around the first cone, spades = sprint around the second cone) and back (B).
- Then it’s the next player’s turn. Each player has one (two) turn(s).
The losing team must do push-ups or sit-ups.
Variants:
- Hand out the same amount of playing cards to both teams in advance. They need to decide for themselves which player must run the short/long path (tactics). The player puts a card onto the vaulting box and, depending on the card’s “value”, runs around the respective cone and back, etc.
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4. Coordination
No. 16 Sprint reaction with numbers
Topic: Coordination
Minimum number of players: 8
Difficulty level:
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Equipment required: 10 cones
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Course 1 (figure 1):
- Once the coach has called out a number (“4” in the example),
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Course 2 (figure 2):
- This time, the players need to sprint. The first player who crosses the start line again wins the game. The loser must do an exercise (e.g., 3 push-ups).
- Once the coach has called out a number (“24” in the example),
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Course 3 (figure 3):
- Once the coach has called out a number (“325” in the example),
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No. 17 Coordination reactions
Topic: Coordination
Minimum number of players: 8
Difficulty level:
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Equipment required: 3 small vaulting boxes, 4 cones, 1 whistle
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Course:
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- Once
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- Immediately after he has whistled, and while the players are jumping,
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- The loser must do 10 quick jumping jacks (or push-ups, sit-ups, etc.) immediately after he has crossed the finish line. The players then run back at relaxed pace.
- Repeat the course with
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Variants:
- If
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- If
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No. 18 Coordination run with defensive action
Topic: Coordination
Minimum number of players: 8
Difficulty level:
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