
Полная версия
Little Wizard Stories of Oz
Within two weeks, by working steadily night and day, the Chief Steward completed his task and put the three sets of clockworks and the last rivet into Tiktok's body. He then wound up the motion machinery, and the Clockwork Man walked up and down the room as naturally as ever. Then Kaliko wound up the thought works and the speech regulator and said to Tiktok:
"How do you feel now?"
"Fine," said the Clockwork Man. "You have done a ve-ry good job, Kal-i-ko, and saved me from de-struc-tion. Much o-bliged."
"Don't mention it," replied the Chief Steward. "I quite enjoyed the work."
Just then the Nome King's gong sounded, and Kaliko rushed away through the jewel-studded cavern and into the den where the King had hidden, leaving the doors ajar.
"Kaliko," said the King, in a meek voice, "I've been shut up here long enough to repent bitterly the destruction of Tiktok. Of course Ozma will have revenge, and send an army to fight us, but we must take our medicine. One thing comforts me: Tiktok wasn't really a live person; he was only a machine man, and so it wasn't very wicked to stop his clockworks. I couldn't sleep nights, at first, for worry; but there's no more harm in smashing a machine man than in breaking a wax doll. Don't you think so?"
"I am too humble to think in the presence of your Majesty," said Kaliko.
"Then get me something to eat," commanded the King, "for I'm nearly starved. Two roasted goats, a barrel of cakes and nine mince pies will do me until dinnertime."
Kaliko bowed and hurried away to the royal kitchen, forgetting Tiktok, who was wandering around in the outer cavern. Suddenly the Nome King looked up and saw the Clockwork Man standing before him, and at the sight the monarch's eyes grew big and round and he fell a-trembling in every limb.
"Away, grim Shadow!" he cried. "You're not here, you know; you're only a hash of cogwheels and springs, lying at the bottom of the black pit. Vanish, thou Vision of the demolished Tiktok, and leave me in peace – for I have bitterly repented!"
"Then beg my pardon," said Tiktok in a gruff voice, for Kaliko had forgotten to oil the speech works.
But the sound of a voice coming from what he thought a mere vision was too much for the Nome King's shaken nerves. He gave a yell of fear and rushed from the room. Tiktok followed, so the King bolted through the corridors on a swift run and bumped against Kaliko, who was returning with a tray of things to eat. The sound of the breaking dishes, as they struck the floor, added to the King's terror and he yelled again and dashed into a great cavern where a thousand Nomes were at work hammering metal.
"Look out! Here comes a phantom clockwork man!" screamed the terrified monarch, and every Nome dropped his tools and made a rush from the cavern, knocking over their King in their mad flight and recklessly trampling upon his prostrate fat body. So, when Tiktok came into the cavern, there was only the Nome King left, and he was rolling upon the rocky floor and howling for mercy, with his eyes fast shut so that he could not see what he was sure was a dreadful phantom that was coming straight toward him.
"It oc-curs to me," said Tiktok calmly, "that your Maj-es-ty is act-ing like a ba-by I am not a phan-tom. A phan-tom is unreal, while I am the real thing."
The King rolled over, sat up and opened his eyes.
"Didn't I smash you to pieces?" he asked in trembling tones.
"Yes," said Tiktok.
"Then you are nothing but a junk-heap, and this form in which you now appear cannot be real."
"It is, though," declared Tiktok. "Kal-i-ko picked up my piec-es and put me to-geth-er a-gain. I'm as good as new, and perhaps bet-ter."
"That is true, your Majesty," added Kaliko, who now made his appearance, "and I hope you will forgive me for mending Tiktok. He was quite broken up, after you smashed him, and I found it almost as hard a job to match his pieces as to pick turnips from gooseberry bushes. But I did it," he added proudly.
"You are forgiven," announced the Nome King, rising to his feet and drawing a long breath. "I will raise your wages one specto a year, and Tiktok shall return to the Land of Oz loaded with jewels for the Princess Ozma."
"That is all right," said Tiktok. "But what I want to know is, why did you hit me with your mace?"
"Because I was angry," admitted the King. "When I am angry I always do something that I am sorry for afterward. So I have firmly resolved never to get angry again; unless – unless – "
"Unless what, your Majesty?" inquired Kaliko.
"Unless something annoys me," said the Nome King. And then he went to his treasure-chamber to get the jewels for Princess Ozma of Oz.
OZMA AND THE LITTLE WIZARD
Once upon a time there lived in the beautiful Emerald City, which lies in the center of the fairy Land of Oz, a lovely girl called Princess Ozma, who was ruler of all that country. And among those who served this girlish Ruler and lived in a cozy suite of rooms in her splendid palace, was a little, withered old man known as the Wizard of Oz.
This little Wizard could do a good many queer things in magic; but he was a kind man, with merry, twinkling eyes and a sweet smile; so, instead of fearing him because of his magic, everybody loved him.
Now, Ozma was very anxious that all her people who inhabited the pleasant Land of Oz should be happy and contented, and therefore she decided one morning to make a journey to all parts of the country, that she might discover if anything was amiss, or anyone discontented, or if there was any wrong that ought to be righted. She asked the little Wizard to accompany her and he was glad to go.
"Shall I take my bag of magic tools with me?" he asked.
"Of course," said Ozma. "We may need a lot of magic before we return, for we are going into strange corners of the land, where we may meet with unknown creatures and dangerous adventures."
So the Wizard took his bag of magic tools and the two left the Emerald City and wandered over the country for many days, at last reaching a place far up in the mountains which neither of them had ever visited before. Stopping one morning at a cottage, built beside the rocky path which led into a pretty valley beyond, Ozma asked a man:
"Are you happy? Have you any complaint to make of your lot?"
And the man replied:
"We are happy except for three mischievous Imps that live in yonder valley and often come here to annoy us. If your Highness would only drive away those Imps, I and my family would be very happy and very grateful to you."
"Who are these bad Imps?" inquired the girl Ruler.
"One is named Olite, and one Udent and one Ertinent, and they have no respect for anyone or anything. If strangers pass through the valley the Imps jeer at them and make horrid faces and call names, and often they push travelers out of the path or throw stones at them. Whenever Imp Olite or Imp Udent or Imp Ertinent comes here to bother us, I and my family run into the house and lock all the doors and windows, and we dare not venture out again until the Imps have gone away."
Princess Ozma was grieved to hear this report and the little Wizard shook his head gravely and said the naughty Imps deserved to be punished. They told the good man they would see what could be done to protect him and at once entered the valley to seek the dwelling place of the three mischievous creatures.
Before long they came upon three caves, hollowed from the rocks, and in front of each cave squatted a queer little dwarf. Ozma and the Wizard paused to examine them and found them well-shaped, strong and lively. They had big round ears, flat noses and wide grinning mouths, and their jet-black hair came to points on top of their heads, much resembling horns. Their clothing fitted snugly to their bodies and limbs and the Imps were so small in size that at first Ozma did not consider them at all dangerous. But one of them suddenly reached out a hand and caught the dress of the Princess, jerking it so sharply that she nearly fell down, and a moment later another Imp pushed the little Wizard so hard that he bumped against Ozma and both unexpectedly sat down upon the ground.
At this the Imps laughed boisterously and began running around in a circle and kicking dust upon the Royal Princess, who cried in a sharp voice: "Wizard, do your duty!"
The Wizard promptly obeyed. Without rising from the ground he opened his bag, got the tools he required and muttered a magic spell.
Instantly the three Imps became three bushes – of a thorny stubby kind – with their roots in the ground. As the bushes were at first motionless, perhaps through surprise at their sudden transformation, the Wizard and the Princess found time to rise from the ground and brush the dust off their pretty clothes. Then Ozma turned to the bushes and said:
"The unhappy lot you now endure, my poor Imps, is due entirely to your naughty actions. You can no longer annoy harmless travelers and you must remain ugly bushes, covered with sharp thorns, until you repent of your bad ways and promise to be good Imps."
"They can't help being good now, your Highness," said the Wizard, who was much pleased with his work, "and the safest plan will be to allow them always to remain bushes."
But something must have been wrong with the Wizard's magic, or the creatures had magic of their own, for no sooner were the words spoken than the bushes began to move. At first they only waved their branches at the girl and little man, but pretty soon they began to slide over the ground, their roots dragging through the earth, and one pushed itself against the Wizard and pricked him so sharply with its thorns that he cried out: "Ouch!" and started to run away.
Ozma followed, for the other bushes were trying to stick their thorns into her legs and one actually got so near her that it tore a great rent in her beautiful dress. The girl Princess could run, however, and she followed the fleeing Wizard until he tumbled head first over a log and rolled upon the ground. Then she sprang behind a tree and shouted: "Quick! Transform them into something else."
The Wizard heard, but he was much confused by his fall. Grabbing from his bag the first magical tool he could find he transformed the bushes into three white pigs. That astonished the Imps. In the shape of pigs – fat, roly-poly and cute – they scampered off a little distance and sat down to think about their new condition.
Ozma drew a long breath and coming from behind the tree she said:
"That is much better, Wiz, for such pigs as these must be quite harmless. No one need now fear the mischievous Imps."
"I intended to transform them into mice," replied the Wizard, "but in my excitement I worked the wrong magic. However, unless the horrid creatures behave themselves hereafter, they are liable to be killed and eaten. They would make good chops, sausages or roasts."
But the Imps were now angry and had no intention of behaving. As Ozma and the little Wizard turned to resume their journey, the three pigs rushed forward, dashed between their legs, and tripped them up, so that both lost their balance and toppled over, clinging to one another. As the Wizard tried to get up he was tripped again and fell across the back of the third pig, which carried him on a run far down the valley until it dumped the little man in the river. Ozma had been sprawled upon the ground but found she was not hurt, so she picked herself up and ran to the assistance of the Wizard, reaching him just as he was crawling out of the river, gasping for breath and dripping with water. The girl could not help laughing at his woeful appearance. But he had no sooner wiped the wet from his eyes than one of the impish pigs tripped him again and sent him into the river for a second bath. The pigs tried to trip Ozma, too, but she ran around a stump and so managed to keep out of their way. So the Wizard scrambled out of the water again and picked up a sharp stick to defend himself. Then he mumbled a magic mutter which instantly dried his clothes, after which he hurried to assist Ozma. The pigs were afraid of the sharp stick and kept away from it.
"This won't do," said the Princess. "We have accomplished nothing, for the pig Imps would annoy travelers as much as the real Imps. Transform them into something else, Wiz."
The Wizard took time to think. Then he transformed the white pigs into three blue doves.
"Doves," said he, "are the most harmless things in the world."
But scarcely had he spoken when the doves flew at them and tried to peck out their eyes. When they endeavored to shield their eyes with their hands, two of the doves bit the Wizard's fingers and another caught the pretty pink ear of the Princess in its bill and gave it such a cruel tweak that she cried out in pain and threw her skirt over her head.
"These birds are worse than pigs, Wizard," she called to her companion. "Nothing is harmless that is animated by impudent anger or impertinent mischief. You must transform the Imps into something that is not alive."
The Wizard was pretty busy, just then, driving off the birds, but he managed to open his bag of magic and find a charm which instantly transformed the doves into three buttons. As they fell to the ground he picked them up and smiled with satisfaction. The tin button was Imp Olite, the brass button was Imp Udent and the lead button was Imp Ertinent. These buttons the Wizard placed in a little box which he put in his jacket pocket.
"Now," said he, "the Imps cannot annoy travelers, for we shall carry them back with us to the Emerald City."
"But we dare not use the buttons," said Ozma, smiling once more now that the danger was over.
"Why not?" asked the Wizard. "I intend to sew them upon my coat and watch them carefully. The spirits of the Imps are still in the buttons, and after a time they will repent and be sorry for their naughtiness. Then they will decide to be very good in the future. When they feel that way, the tin button will turn to silver and the brass to gold, while the lead button will become aluminum. I shall then restore them to their proper forms, changing their names to pretty names instead of the ugly ones they used to bear. Thereafter the three Imps will become good citizens of the Land of Oz and I think you will find they will prove faithful subjects of our beloved Princess Ozma."
"Ah, that is magic well worthwhile," exclaimed Ozma, well pleased. "There is no doubt, my friend, but that you are a very clever Wizard."
JACK PUMPKINHEAD AND THE SAWHORSE
In a room of the Royal Palace of the Emerald City of Oz hangs a Magic Picture, in which are shown all the important scenes that transpire in those fairy dominions. The scenes shift constantly and by watching them, Ozma, the girl Ruler, is able to discover events taking place in any part of her kingdom.
One day she saw in her Magic Picture that a little girl and a little boy had wandered together into a great, gloomy forest at the far west of Oz and had become hopelessly lost. Their friends were seeking them in the wrong direction and unless Ozma came to their rescue the little ones would never be found in time to save them from starving.
So the Princess sent a message to Jack Pumpkinhead and asked him to come to the palace. This personage, one of the queerest of the queer inhabitants of Oz, was an old friend and companion of Ozma. His form was made of rough sticks fitted together and dressed in ordinary clothes. His head was a pumpkin with a face carved upon it, and was set on top a sharp stake which formed his neck.
Jack was active, good-natured and a general favorite; but his pumpkin head was likely to spoil with age, so in order to secure a good supply of heads he grew a big field of pumpkins and lived in the middle of it, his house being a huge pumpkin hollowed out. Whenever he needed a new head he picked a pumpkin, carved a face on it and stuck it upon the stake of his neck, throwing away the old head as of no further use.
The day Ozma sent for him Jack was in prime condition and was glad to be of service in rescuing the lost children. Ozma made him a map, showing just where the forest was and how to get to it and the paths he must take to reach the little ones. Then she said:
"You'd better ride the Sawhorse, for he is swift and intelligent and will help you accomplish your task."
"All right," answered Jack, and went to the royal stable to tell the Sawhorse to be ready for the trip.
This remarkable animal was not unlike Jack Pumpkinhead in form, although so different in shape. Its body was a log, with four sticks stuck into it for legs. A branch at one end of the log served as a tail, while in the other end was chopped a gash that formed a mouth. Above this were two small knots that did nicely for eyes. The Sawhorse was the favorite steed of Ozma and to prevent its wooden legs from wearing out she had them shod with plates of gold.
Jack said "Good morning" to the Sawhorse and placed upon the creature's back a saddle of purple leather, studded with jewels.
"Where now?" asked the horse, blinking its knot eyes at Jack.
"We're going to rescue two babes in the wood," was the reply. Then he climbed into the saddle and the wooden animal pranced out of the stable, through the streets of the Emerald City and out upon the highway leading to the western forest where the children were lost.
Small though he was, the Sawhorse was swift and untiring. By nightfall they were in the far west and quite close to the forest they sought. They passed the night standing quietly by the roadside. They needed no food, for their wooden bodies never became hungry; nor did they sleep, because they never tired. At daybreak they continued their journey and soon reached the forest.
Jack now examined the map Ozma had given him and found the right path to take, which the Sawhorse obediently followed. Underneath the trees all was silent and gloomy and Jack beguiled the way by whistling gayly as the Sawhorse trotted along.
The paths branched so many times and in so many different ways that the Pumpkinhead was often obliged to consult Ozma's map, and finally the Sawhorse became suspicious.
"Are you sure you are right?" it asked.
"Of course," answered Jack. "Even a Pumpkinhead whose brains are seeds can follow so clear a map as this. Every path is plainly marked, and here is a cross where the children are."
Finally they reached a place, in the very heart of the forest, where they came upon the lost boy and girl. But they found the two children bound fast to the trunk of a big tree, at the foot of which they were sitting.
When the rescuers arrived, the little girl was sobbing bitterly and the boy was trying to comfort her, though he was probably frightened as much as she.
"Cheer up, my dears," said Jack, getting out of the saddle. "I have come to take you back to your parents. But why are you bound to that tree?"
"Because," cried a small, sharp voice, "they are thieves and robbers. That's why!"
"Dear me!" said Jack, looking around to see who had spoken. The voice seemed to come from above.
A big grey squirrel was sitting upon a low branch of the tree. Upon the squirrel's head was a circle of gold, with a diamond set in the center of it. He was running up and down the limbs and chattering excitedly.
"These children," continued the squirrel, angrily, "robbed our storehouse of all the nuts we had saved up for winter. Therefore, being King of all the Squirrels in this forest, I ordered them arrested and put in prison, as you now see them. They had no right to steal our provisions and we are going to punish them."
"We were hungry," said the boy, pleadingly, "and we found a hollow tree full of nuts, and ate them to keep alive. We didn't want to starve when there was food right in front of us."
"Quite right," remarked Jack, nodding his pumpkin head. "I don't blame you one bit, under the circumstances. Not a bit."
Then he began to untie the ropes that bound the children to the tree.
"Stop that!" cried the King Squirrel, chattering and whisking about. "You mustn't release our prisoners. You have no right to."
But Jack paid no attention to the protest. His wooden fingers were awkward and it took him some time to untie the ropes. When at last he succeeded, the tree was full of squirrels, called together by their King, and they were furious at losing their prisoners. From the tree they began to hurl nuts at the Pumpkinhead, who laughed at them as he helped the two children to their feet.
Now, at the top of this tree was a big dead limb, and so many squirrels gathered upon it that suddenly it broke away and fell to the ground. Poor Jack was standing directly under it and when the limb struck him it smashed his pumpkin head into a pulpy mass and sent Jack's wooden form tumbling, to stop with a bump against a tree a dozen feet away.
He sat up, a moment afterward, but when he felt for his head it was gone. He could not see; neither could he speak. It was perhaps the greatest misfortune that could have happened to Jack Pumpkinhead, and the squirrels were delighted. They danced around in the tree in great glee as they saw Jack's plight.
The boy and girl were indeed free, but their protector was ruined. The Sawhorse was there, however, and in his way he was wise. He had seen the accident and knew that the smashed pumpkin would never again serve Jack as a head. So he said to the children, who were frightened at this accident to their new found friend:
"Pick up the Pumpkinhead's body and set it on my saddle. Then mount behind it and hold on. We must get out of this forest as soon as we can, or the squirrels may capture you again. I must guess at the right path, for Jack's map is no longer of any use to him since that limb destroyed his head."
The two children lifted Jack's body, which was not at all heavy, and placed it upon the saddle. Then they climbed up behind it and the Sawhorse immediately turned and trotted back along the path he had come, bearing all three with ease. However, when the path began to branch into many paths, all following different directions, the wooden animal became puzzled and soon was wandering aimlessly about, without any hope of finding the right way. Toward evening they came upon a fine fruit tree, which furnished the children a supper, and at night the little ones lay upon a bed of leaves while the Sawhorse stood watch, with the limp, headless form of poor Jack Pumpkinhead lying helpless across the saddle.
Now, Ozma had seen in her Magic Picture all that had happened in the forest, so she sent the little Wizard, mounted upon the Cowardly Lion, to save the unfortunates. The Lion knew the forest well and when he reached it he bounded straight through the tangled paths to where the Sawhorse was wandering, with Jack and the two children on his back.
The Wizard was grieved at the sight of the headless Jack, but believed he could save him. He first led the Sawhorse out of the forest and restored the boy and girl to the arms of their anxious friends, and then he sent the Lion back to Ozma to tell her what had happened.
The Wizard now mounted the Sawhorse and supported Jack's form on the long ride to the pumpkin field. When they arrived at Jack's house the Wizard selected a fine pumpkin – not too ripe – and very neatly carved a face on it. Then he stuck the pumpkin solidly on Jack's neck and asked him:
"Well, old friend, how do you feel?"
"Fine!" replied Jack, and shook the hand of the little Wizard gratefully. "You have really saved my life, for without your assistance I could not have found my way home to get a new head. But I'm all right, now, and I shall be very careful not to get this beautiful head smashed." And he shook the Wizard's hand again.
"Are the brains in the new head any better than the old ones?" inquired the Sawhorse, who had watched Jack's restoration.
"Why, these seeds are quite tender," replied the Wizard, "so they will give our friend tender thoughts. But, to speak truly, my dear Sawhorse, Jack Pumpkinhead, with all his good qualities, will never be noted for his wisdom."
THE SCARECROW AND THE TIN WOODMAN
There lived in the Land of Oz two queerly made men who were the best of friends. They were so much happier when together that they were seldom apart; yet they liked to separate, once in a while, that they might enjoy the pleasure of meeting again.
One was a Scarecrow. That means he was a suit of blue Munchkin clothes, stuffed with straw, on top of which was fastened a round cloth head, filled with bran to hold it in shape. On the head were painted two eyes, two ears, a nose and a mouth. The Scarecrow had never been much of a success in scaring crows, but he prided himself on being a superior man, because he could feel no pain, was never tired and did not have to eat or drink. His brains were sharp, for the Wizard of Oz had put pins and needles in the Scarecrow's brains.