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Handbook of Summer Athletic Sports
2. Starting Signals.– All races (except time handicaps) shall be started by report of pistol fired behind the competitors. A miss fire shall be no start. There shall be no recall after the pistol is fired. Time handicaps shall be started by the word "Go."
3. Starting.– When the starter receives a signal from the judges at the finish that everything is in readiness he shall direct the competitors to get on their marks. Any competitor starting before the signal shall be put back one yard, for the second offense two yards, and for the third shall be disqualified. He shall be held to have started when any portion of his body touches the ground in front of his mark. Stations count from the inside.
4. Keeping Proper Course.– In all races on a straight track, each competitor shall keep his own position on the course from start to finish.
5. Change of Course.– In all races on other than a straight track, a competitor may change toward the inside whenever he is two steps ahead of the man whose path he crosses.
6. Fouling.– Any competitor shall be disqualified for willfully jostling, running across, or in any way impeding another.
7. Finish.– A thread shall be stretched across the track at the finish, four feet above the ground. It shall not be held by the judges, but be fastened to the finish posts on either side, so that it may always be at right angles to the course and parallel to the ground. The finish line is not this thread, but the line on the ground drawn across the track from post to post and the thread is intended merely to assist the judges in their decision. The men shall be placed in the order in which they cross the finish line.
8. Walking.– The judge shall caution for any unfair walking, and the third caution shall disqualify the offender. On the last lap an unfair walker shall be disqualified without previous caution.
9. Hurdles.– The regular hurdle race shall be 120 yards, over 10 hurdles, each 3ft. 6in. high. The first hurdle shall be placed 15 yards from the scratch, and there shall be 10 yards between each hurdle. There may be (by special announcement) hurdle races of different distances and with different number and length of hurdles.
10. Jumping.– No weights or artificial aid will be allowed in any jumping contest except by special agreement or announcement. When weights are allowed there shall be no restriction as to size, shape, or material.
11. Running High Jump.– The hight of the bar at starting and at each successive elevation, shall be determined by a majority of the qualified competitors. In case of a tie the referee shall decide. Three tries allowed at each hight. Each competitor shall make one attempt in the order of his name on the programme; then those that have failed, if any, shall have a second trial in regular order, and those failing on this trial shall then take their final trial. Displacing the bar and nothing else, counts as a "try." A competitor may omit his trials at any hight, but if he fails at the next hight he shall not be allowed to go back and try the hight which he omitted.
12. Pole-Leaping.– The rules for this game shall be the same as those of the running high jump.
13. Hitch-and-Kick.– The competitors are allowed unlimited run, but must spring, kick, alight, and hop twice with the same foot. The hight of the object at starting and at each successive elevation, shall be determined by a majority of the qualified competitors. In case of a tie the referee shall decide. Three tries allowed at each hight. Each competitor shall make one attempt in the order of his name on the programme; then those who have failed, if any, shall have a second trial in regular order, and those failing on this trial shall then take their final trial. Hitting the object, and nothing else, counts as a kick, and kicking higher than the object without hitting it is not a kick. Springing from the ground counts as a try. A competitor may omit his trials at any hight, but if he fail at the next hight he shall not be allowed to go back and try the hight which he omitted.
14. Standing High Jump.– The competitors may stand as they please, but must jump from the first spring. The hight of the bar at starting and at each successive elevation, shall be determined by a majority of the qualified competitors. In case of a tie the referee shall decide. Three tries allowed at each hight. Each competitor shall make one attempt in the order of his name on the programme; then those who have failed, if any, shall have a second trial in regular order, and those failing on this trial shall then take their final trial. Displacing the bar and nothing else, counts as a "try." A competitor may omit his trials at any hight, but if he fail at the next hight he shall not be allowed to go back and try the hight which he omitted.
15. Running Wide Jump.– The competitors shall have unlimited run, but must take off behind the scratch. Stepping any part of the foot over the scratch in an attempt shall be "no jump," but shall count as a "try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his jumps. The measurement shall be from the scratch line in front of the jumper's feet to the nearest break of the ground made by any part of his person. The same rules govern running hop step and jump, and all similar games.
16. Standing Wide Jump.– Competitors must jump from the first spring. Stepping any part of the foot over the scratch in an attempt shall be "no jump," but shall count as a "try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his jumps. The measurement shall be from the scratch line in front of the jumper's feet to the nearest break of the ground made by any part of his person. The same rules govern standing three jumps, standing hop, step and jump, and all similar games.
17. Putting the Shot.– The shot shall be a solid iron sphere weighing 16 lbs. It shall be put from the shoulder with one hand, from between two parallel lines, 7 ft. apart. Touching the ground outside either line with any part of person, before the shot alights, shall make the attempt "no put," which counts as a "try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his puts. The measurement shall be from the nearest break of the ground made by the ball, perpendicularly to the scratch line, extended, if necessary, to meet this perpendicular.
18. Throwing the Hammer.– The hammer-head shall be a solid iron sphere, weighing 16 lbs., the handle shall be of hickory wood, and the length of hammer and handle, over all, shall be 3 ft, 6 in. The competitor shall stand at and behind the scratch, facing as he pleases, and throw with either or both hands. Touching the ground in front of the scratch with any portion of the person, before the hammer alights, shall make the attempt "no throw," which counts as a "try." Letting go of the hammer in an attempt counts as a "try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his throws. If the head strike first the measurement shall be from the nearest break of the ground made by it. If the handle strikes first, one length of the hammer shall be allowed from the mark made by the end of the handle toward the mark made by the head of the hammer, and the measurement shall be from this point. The measurement shall be to the scratch line half-way between the thrower's feet.
19. Throwing the Hammer with a Run.– The hammer-head shall be a solid iron sphere, weighing 16 lbs., the handle shall be of hickory wood, and the length of hammer and handle over all shall be 3 ft. 6 in. Unlimited run is allowed, and the competitor may deliver the hammer as he pleases. Letting go of the hammer in an attempt counts as "a try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his throws. If the head strikes first, the measurement shall be from the nearest break of the ground made by it. If the handle strikes first, one length of the hammer shall be allowed from the mark made by the end of the handle, toward the mark made by the head of the hammer, and the measurement shall be from this point. The measurement shall be to the nearest footprint at the delivery. The footprints of the competitors shall be effaced after each throw.
20. Throwing Fifty-six Pound Weight.– This shall be of solid iron, and any shape of weight and handle is allowed, provided the whole weighs 56 lbs. The competitor will stand at and behind the scratch, facing as he pleases, grasping the weight by the handle, and shall throw it with one hand. Touching the ground in front of the scratch with any portion of the person, before the weight alights, shall make the attempt "no throw," which counts as "a try." Letting go of the weight in an attempt shall count as "a try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his throws. The measurement shall be from the scratch line (in front of the thrower's left foot), to the nearest break of the ground made by the weight, exclusive of handle.
21. Tossing the Caber.– The length of the caber to be 16 ft., the diameter at the thick end not more than 8 in., and at the small end not more than 4 in. The caber must be held by the small end, and tossed over so that the small end shall fall and remain beyond the butt. The competitors shall have unlimited run, but must take off behind the scratch. Stepping any part of the foot over the scratch in an attempt shall be "no toss," but shall count as "a try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his tosses. The measurement shall be from the small end of the caber perpendicularly to the scratch line, extended, if necessary, to meet this perpendicular.
22. Throwing the Ball (Lacrosse, Cricket, or Base-ball). – The lacrosse ball shall be thrown from the lacrosse, the cricket and base-ball from the hand. The competitors shall have unlimited run, but must take off behind the scratch. Touching the ground in front of the scratch-line with any part of the person before the ball alights, shall make the attempt "no throw," which shall count as "a try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his throws. To facilitate the measurement, a line shall be drawn parallel to and 300 ft. in front of the scratch-line. The measurement shall be from the nearest break of the ground made by the ball, perpendicularly to the measuring line, extended, if necessary, to meet this perpendicular.
23. Tug-of-War.– In tug-of-war the following rules will be observed: (1.) The side creases to be 12 ft. from the center crease. (2.) The mark on the rope to be over the center crease when the word "heave" is given, and the team hauling that mark over the crease on its own side to be the winners. (3.) No footing holes to be made before the start. (4.) The contestants to wear socks, slippers, boots or shoes without spikes. (5.) The rope to be 1 1-2 in. in diameter. (6.) Immediately before the contest the captains of all the contesting teams shall draw their numbers. (7.) Not less than five minutes shall be allowed each team between heats. (8.) Captains shall toss for choice of sides before each pull. But if the same two teams pull more than once during the day, they shall change ends at each successive pull. (9.) With two teams, they shall pull best 2 in 3. With three teams, one and two shall pull, then two and three, and three and one. With four teams, one and two shall pull, then three and four, and the winners pull the final. With five teams, first round, one and two, three and four, five has a bye; second round, winner of first heat pulls with five, and the winner of this heat pulls the final with the winner of second heat of first round. With six teams, first round, one and two, three and four, five and six; second round, winner of first and second heats. Winner of this heat pulls the final with winner of third heat, first round. Where more than six teams are entered, the arrangement of trials shall be on the same principle as in the above examples.
24. Bicycling.– When ordered into position for a start the men shall mount their machines, and one assistant for each competitor will hold his machine with its front wheel at the mark; at the starting signal the attendants are allowed to push the machine forward but not to follow it up. Riders must pass each other on the outside, and be a clear length of the bicycle in front before taking the inside; the inside man must allow room on the outside for other competitors to pass. Any competitor infringing this rule will be disqualified. In a race without using the handles, competitors must ride with the arms folded, or the hands and arms otherwise kept quite off the machine. Any competitor touching any part of his machine with his hands or arms will be disqualified. The Laws of Athletes govern all points not above specified.
In case there are any of our readers who think the above rules too long and complicated, we recommend for their use the much simpler and almost equally comprehensive English rules which follow.
English Athletic Rules
1. No attendant to accompany a competitor on the scratch or in the race.
2. Any competitor starting before the word, to be put back one yard, at the discretion of the starter. On a repetition of the offense, to be disqualified.
3. All races to start by report of pistol.
4. In hurdle-races each competitor to keep his own hurdles throughout the race.
5. In sprint racing each runner to keep his own course.
6. Jostling, running across, or willfully obstructing another, so as to impede his progress, to disqualify the offender from further competitions.
7. All cases of dispute to be referred to the committee of management at the time.
8. The decision of the judges in all competitions to be final.
9. In pole leaping and high jumping, three tries allowed at each hight. The hight at each successive elevation to be determined by the majority of the competitors. Displacing the bar only to count as a try.
10. In broad jumping and weight putting, three tries allowed. In hammer throwing, two tries allowed. The three best competitors of the first trials to be allowed three more tries each for the final. The furthest throw of the five attempts, and put or jump of the six attempts, to win.
11. In hammer throwing and weight putting, the length of the run to be limited to 7ft. The weight to be delivered from the shoulder.
12. In broad jumping and weight putting, crossing the scratch-line in the attempt to count as "no try," and in hammer throwing as "no throw."
13. "No tries" and "no throws" count as tries.
14. The weight of the hammer and weight to be 16lbs. each.
15. The length from end of the handle of the hammer to the bottom of the sphere to be 3ft. 6in. over all.
16. No put or throw to count if the weight or hammer be delivered or followed with any part of the body touching the ground over the mark. All puts and throws to be measured from the edge of the pitch nearest the scratch-line to the scratch-line, and at right angles with the same.
17. In hurdle races, the hight of the hurdles when fixed to be 3ft. 6in., measured perpendicularly from the ground to the top bar.
HARE AND HOUNDS
Inasmuch as this game has become a popular pastime in America we have thought it best to make our handbook complete by giving a short account of the sport and its success in this country.
Hare and Hounds is an old pastime of English schools, and it is essentially a healthy game, good for boys and young men. It requires only one thing, plenty of good runners; and all young fellows are fond of running. Two of the fleetest of the club are chosen for "Hares" and provided with a sack full of scraps of paper for "scent." The rest of the club are "Hounds." The Hares are allowed ten or fifteen minutes' start, and set off across the country, dropping scraps as they go, throwing a handful behind them every hundred feet and scattering gradually. It is their object to get out of sight as soon as possible. The Hounds are put on the trail at the sound of a horn, and have to catch the Hares if they can. This is the whole of the game.
The first Hare and Hounds Club in America was organized in 1878 in Westchester county, New York, and held its first meeting on Thanksgiving Day of that year.
The idea of the club originated in a conversation on the Harlem boat, and the members were carefully chosen. The officers elected for 1878-9 were: President, J. J. Brady; First Vice-President, W. W. White; Second Vice-President, E. Nelson; Secretary, G. Heilwig; Assistant Secretary, G. Dolde; Treasurer, F. N. Lord; Executive Committee, L. A. Berte, W. S. Vosburgh, W. C. Hamilton, W. I. K. Kendrick, and J. B. Haviland; Field-Captain, W. S. Vosburgh; Lieutenants, F. H. Banham and W. Smythe.
The field-captain of the club is also called the "pace-maker;" and he and the lieutenants – who are denominated "whippers in" – keep the Hounds together and prevent the pack from straggling. The "Hounds" must follow the "scent" and are not allowed to cut off corners after the "Hares."
Since the organization of this club several others have been started, but the Westchester club continues to be the most successful, holding meetings on all holidays when the mud is not too heavy for good running.
As practiced, Hare and Hounds clubs generally have a uniform suitable for running. That of the Westchester club is a scarlet jacket, black knee-breeches or Knickerbockers and black cap. This is a good running dress and should be followed in its general features, though any colors are admissible. Knee-breeches are preferable to trowsers on every account, as they do not cramp the knee in running.
The latest improvement in the game is the introduction of two colors in the paper thrown for scent. The Hares drop white paper when they go out, and red paper on the return home.
The game is an excellent one for young men and boys, and can be followed anywhere, with or without uniforms. The less frippery they indulge in the more will Americans like the sport.
Red jackets can be replaced by red shirts, which cost less and are lighter to run in. If the members of the club cannot afford to buy knee-breeches, they can probably alter old pantaloons into the necessary shape, and in the case of boys below twelve the common fashion of Knickerbockers saves all trouble.
In forming Hare and Hounds Clubs, as in Walking Clubs, it is advisable that the members should be equal in physical strength, when selected, to insure good runs and general satisfaction. If a hundred boys at some public school should wish to form clubs, it would be better to make at least two – one of large, the other of small boys – than to consolidate them. If both run together, the little fellows are sure to drop out in disgust when the others force the pace beyond their abilities, while the large boys will grumble at having to wait for the little ones. Clubs of small boys can be called "Beagles" to distinguish them from the larger "Hounds," and can enjoy a run as much as any one.
We repeat here – the less frippery indulged in by way of uniform, the better, though all should dress alike, so as to be recognized a long way off. A white band round the cap, with the letters of the club name, is enough to show out at a distance; and the captain could have a different colored cap to distinguish him. The Westchester club is composed of young men in good circumstances, and they can afford velvet collars and gold tassels. The less of these that our schoolboys affect, the better for the success of the club.
ARCHERY
The pastime of archery, once the national sport of England, has in late years experienced a sudden and remarkable revival, both in that country and the United States. In England, as a revived amusement it became popular about the beginning of the reign of Queen Victoria; but in that country it has never been more than the pastime of a few dilettanti, the ladies forming the greatest portion of every gathering. In the United States it has only become a recognized sport within the last few years, the archery fever dating from the month of July, 1877, when Mr. Maurice Thompson issued his first illustrated article on the subject in Scribner's Monthly. Since that time this gentleman and his brother William have roused a great interest in the subject, and have superintended or instigated the foundation of a number of archery clubs in the various sections of the Union. The new sport spread so rapidly that in 1879 these clubs sent delegates to a grand archers' congress in Chicago, where they held a successful and well-attended meeting which bids fair to be repeated yearly and has roused enthusiasm for archery all over the Union.
The secret of this success lies in the fact that the brothers Thompson have appealed to the practical side of the American character in their plea for archery. They have shown that as an amusement it is cheap and healthful, giving the best of exercise in the open air. They have further shown that as a means of sport in the pursuit of game it has many advantages over the shot-gun, and these advantages are so well stated by Maurice Thompson in his first paper that we cannot do better than to reproduce them.
He says: "If you can keep the shot-gunners away, three or four miles of a well-stocked stream will afford two archers plenty of sport for a whole season. Hunting them with the bow does not drive the birds off to other haunts; but the sound of a gun soon depopulates a stream, whether any duck be killed or not. * * * * * * * *
"I do not wish to put in a special plea for archery, but I venture to say that no man or woman who cares at all for out-door sport can resist its fascination after he has once mastered its first difficulties. I have yet to find a person so grave and dignified that archery could not coax him into a bending humor. Indeed the bow is the natural weapon of man, and it affords him the most perfect physical and mental recreative exercise that can be conceived of. It is to the mind and body what music and poetry are to the soul – it trains them to the highest degree of healthfulness and strength.
"I do not decry angling and gunning, except that the latter is too destructive of game. I am an enthusiastic "disciple of the rod," but whenever I cast a fly or troll a minnow my long-bow is near at hand, and a well-filled quiver at my side. You cannot combine gunning and angling on account of the weight of the gun and accouterments, and still more because the noise of firearms is sure to render timid fish sullen. I have known the bass in a well-stocked pool utterly to refuse the most tempting bait through an entire day, for nothing more than a pistol-shot fired close by. The twang of a bowstring seems to frighten nothing. It was the old first note of music made by Apollo."
Nothing that we could add to this little abstract of the advantages would tell the story more neatly and clearly, therefore we shall at once proceed to the practical part of the art.
The first thing necessary for archery practice is to secure a good bow and arrows. Till within a year, Philip Highfield of London was known as the best "bowyer" or bow-maker in the world; but since the advent of the American archery fever, Horstmann Brothers of New York have succeeded in making a line of archery goods that are pronounced by the Brothers Thompson to be equal in every respect to the best English make; and Peck and Snyder of New York have also turned out good work. The best bows of lemonwood, yew, or snakewood, cost $10; while the best target arrows are worth $9 a dozen; and Thompson's model hunting arrows are worth $3 a dozen. The other paraphernalia (targets, quivers etc.) may be home made; but it is poor economy to buy cheap bows and arrows. The targets are made of plaited straw, covered with canvas, and contain four rings, which count as follows: Bulls-eye 9; first ring 7; second ring 5; third ring 3; outside ring 1.